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Pillars of eternity into the white void
Pillars of eternity into the white void









Although it’s featured in a small amount, the cult also has its own expressions inspired by Nordic languages, which is another neat little touch that gives them personality. Their beliefs center around what arguably makes Rymrgand a very compelling figure – his ability of nullifying the Wheel which sees that souls reincarnate after death. Their garb is simple – largely furs and masks.

pillars of eternity into the white void

The cult of Rymrgand that calls it home also feels removed from the Huana, Principi and other forces going about. It’s an island of constantly expanding ice in an otherwise tropical archipelago. The Dead Floe successfully creates a feeling of isolation both through its aesthetic and inhabitants. It’s a sudden first encounter that contributes to the DLC’s ominous atmosphere while doing a good job of introducing what later becomes a veritable opponent. Not long after you arrive, an undead dragon attacks the village, its inhabitants flocking out to find their end at the perceived messenger of Rymrgand. The entirety of Beast Of Winter takes place on The Dead Floe which houses a village of followers of Rymrgand, god of entropy, death and all round not-so-pleasant fellow, alongside a temple that hides a couple of interesting secrets.

pillars of eternity into the white void

It takes a bit of sailing to get to the south end of the Deadfire Archipelago, where a conspicuous frozen island has popped up, and that’s also the only bit of sailing required in Beast Of Winter. The Watcher of Caed Nua receives a missive from a certain Harbinger Vatnir inviting them to Harbinger’s Watch. The first of three DLCs, Pillars Of Eternity II: Deadfire – Beast Of Winter is a side story that takes place during the game’s main plot but away from it.











Pillars of eternity into the white void